We had this idea that we were going to be doing a lot more already in these virtual spaces, and it feels like 2022 may be where we are beginning to see this stuff come to some fruition. None of it is particularly new. Let me give you this example. There is a video easily found by a search from the US shopping chain, Walmart, giving a sense of what shopping in the Metaverse might be like in the future.
We see a shopper/user travelling around a virtual experience, talking to a synthetic avatar who is guiding us. You would think this is quite recent. Actually, this video is from 2017 and then it went no further, there was no advancement whatsoever.
Virtual worlds are not a new thing. Second life, The Sims, we’ve all played around with them and more recently, you’re probably much more familiar with watching kids play Fortnite or Call of Duty.
These are all ‘Metaverses’ and they ladder up into a broader train, which is maybe a more useful way of framing it – we are talking about Web 3.
Let’s take a quick tour of the history of the internet.
First, we had the early days of technology used by governments, we had programs and we were connected through data that was predominantly cables. The first real generation was the browser with websites, and we had servers and then more lately, over the past couple of decades, we have had bits of glass and plastic that we carry around with us since the mobile revolution began.